How To Make Animated Video In Photoshop
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For Photoshop versions earlier than Photoshop CC, some functionality discussed in this article may be bachelor simply if you have Photoshop Extended. Photoshop does not have a split up Extended offering. All features in Photoshop Extended are function of Photoshop.
Timeline animation workflow
To breathing layer content in timeline mode, yous set keyframes in the Timeline panel, as you lot move the electric current-time indicator to a different fourth dimension/frame, and then modify the position, opacity, or mode of the layer content. Photoshop automatically adds or modifies a series of frames between two existing frames—varying the layer properties (position, opacity, and styles) evenly betwixt the new frames to create the appearance of movement or transformation.
For example, if you want to fade out a layer, set the opacity of the layer in the starting frame to 100% and click the Opacity stopwatch for the layer. So motion the electric current-fourth dimension indicator to the time/frame for the ending frame and set the opacity for the same layer to 0%. Photoshop automatically interpolates frames between the start and end frames, and the opacity of the layer is reduced evenly across the new frames.
In add-on to letting Photoshop interpolate frames in an animation, you can as well create a hand-drawn frame-by-frame blitheness by painting on a bare video layer.
If you desire to create a SWF format blitheness, utilize Adobe Flash, Adobe After Furnishings, or Adobe Illustrator.
To create a timeline-based animation, utilise the following general workflow.
1. Create a new document.
Specify the size and background contents. Make sure the pixel aspect ratio and dimensions are advisable for the output of your blitheness. The color style should be RGB. Unless you take special reasons for making changes, leave the resolution at 72 pixels/inch, the scrap depth at 8 bpc, and the pixel aspect ratio at square.
Brand certain the Timeline panel is open. If necessary, click the downpointing arrow in the middle of the panel, choose Create Video Timeline from the card, and then, click the button to the left of the arrow. If the Timeline panel is in frame animation way, click the Catechumen To Video Timeline icon in the lower-left corner of the panel.
ii. Specify the Set Timeline Frame Rate in the panel menu.
Specify the duration and frame rate. See Specify timeline elapsing and frame rate.
Groundwork layers cannot exist animated. If you lot want to animate content, either catechumen the groundwork layer to a normal layer or add any of the post-obit:
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A new layer for adding content.
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A new video layer for calculation video content.
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A new blank video layer for cloning content to or creating hand-drawn animations.
4. Add content to the layer.
5. (Optional) Add together a layer mask.
A layer mask can be used to reveal a portion of the layer's content. You lot can animate the layer mask to reveal unlike portions of the layer's content over time. See Add layer masks.
6. Move the current time indicator to the fourth dimension or frame where you want to set the first keyframe.
seven. Turn on keyframing for a layer property.
Click the triangle adjacent to the layer proper name. A down-pointing triangle displays the layer's backdrop. So, click the stopwatch to set up the start keyframe for the layer belongings you lot desire to animate. You can set keyframes for more than 1 layer property at a time.
8. Movement the current time indicator and change a layer property.
Move the current-time indicator to the time or frame where the layer's belongings changes. Yous tin can do ane or more of the following:
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Change the position of the layer to brand layer content move.
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Change layer opacity to make content fade in or out.
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Change the position of a layer mask to reveal different parts of the layer.
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Turn a layer mask on or off.
For some types of blitheness, such every bit changing the color of an object, or completely changing the content in a frame, you lot demand additional layers with the new content.
To animate shapes, you breathing the vector mask rather than the shape layer, using the Time‑Vary stopwatch for Vector Mask Position or Vector Mask Enable.
9. Add additional layers with content and edit their layer properties equally needed.
ten. Movement or trim the layer duration bar to specify when a layer appears in an animation.
11. Preview the animation.
Utilise the controls in the Timeline panel to play the animation equally you create it. Then preview the animation in your web browser. You can as well preview the blitheness in the Save For Web dialog box. Meet Previewing video or timeline animations.
You can save the blitheness as an blithe GIF using the Save for Spider web control, or every bit an epitome sequence or video using the Render Video control. You tin can also save information technology in PSD format, which can be imported into Adobe After Effects.
Utilize keyframes to breathing layer backdrop
You can animate different layer backdrop, such as Position, Opacity, and Style. Each modify can occur independently of, or simultaneously with, other changes. If you want to animate different objects independently, it's all-time to create them on separate layers.
Hither are some examples of how you can animate layer properties:
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Y'all tin animate position past adding a keyframe to the Position belongings, then moving the current time indicator and dragging the layer in the certificate window.
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You can animate a layer's opacity by adding a keyframe to the Opacity holding, then moving the electric current time indicator and irresolute the layer's opacity in the Layers panel.
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You can animate 3D backdrop, such as object and photographic camera position. (For more information, run across Create 3D animations.)
To animate a holding using keyframes, you lot must ready at least two keyframes for that property. Otherwise, changes that you make to the layer holding remain in effect for the duration of the layer.
Each layer holding has a Fourth dimension‑Vary stopwatch icon that y'all click to begin animating. When the stopwatch is active for a specific property, Photoshop automatically sets new keyframes whenever you lot change the electric current fourth dimension and the property value. When the stopwatch is inactive for a property, the property has no keyframes. If y'all type a value for a layer property while the stopwatch is inactive, the value remains in event for the duration of the layer. If you deselect the stopwatch, you will permanently delete all of the keyframes for that property.
Choose interpolation method
Interpolation (sometimes called tweening) describes the process of filling in unknown values between ii known values. In digital video and flick, interpolation usually means generating new values between two keyframes. For instance, to move a graphic element 50 pixels to the left in fifteen frames, you'd set up the position of the graphic in the starting time and 15th frames, and mark them both as keyframes. Photoshop interpolates the frames between the two keyframes. Interpolation between keyframes can be used to breathing movement, opacity, styles, and global lighting.
In the Timeline panel, the appearance of a keyframe depends on the interpolation method you choose for the interval between keyframes.
Linear keyframe
Evenly changes the animated property from one keyframe to some other. (The one exception is the Layer Mask Position property which switches between enabled and disabled states abruptly.)
Hold keyframe
Maintains the current belongings setting. This interpolation method is useful for strobe effects, or when you desire layers to appear or disappear suddenly.
To cull the interpolation method for a keyframe, do the following:
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In the Timeline panel, select i or more keyframes.
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Right-click a selected keyframe and cull either Linear Interpolation or Hold Interpolation from the Context carte du jour.
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Open the panel card and choose either Keyframe Interpolation > Linear or Keyframe Interpolation > Hold.
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Move the current-time indicator to a keyframe
Later you lot set the initial keyframe for a holding, Photoshop displays the keyframe navigator, which you tin use to move from keyframe to keyframe or to set up or remove keyframes. When the keyframe navigator diamond is active (yellow), the current-time indicator lies precisely at a keyframe for that layer belongings. When the keyframe navigator diamond is inactive (gray), the current-time indicator lies between keyframes. When arrows appear on each side of the keyframe navigator box, other keyframes for that belongings exist on both sides of the current time.
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In the Timeline console, click a keyframe navigator arrow. The pointer to the left moves the current-time indicator to the previous keyframe. The arrow to the right moves the electric current-fourth dimension indicator to the next keyframe.
Select keyframes
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In the Timeline panel, do whatsoever of the following:
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To select a keyframe, click the keyframe icon.
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To select multiple keyframes, Shift-click the keyframes or drag a pick marquee effectually the keyframes.
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To select all keyframes for a layer property, click the layer property name adjacent to the stopwatch icon.
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Motility keyframes
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In the Timeline panel, select i or more keyframes.
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Drag any of the selected keyframe icons to the desired time. (If you lot selected multiple keyframes, they move as a grouping and maintain the same time spacing.)
To expand or shrink the spacing of multiple keyframes, Alt-drag (Windows) or Option-drag (Mac Bone) the kickoff or last keyframe in the selection. The keyframe at the reverse stop of the selection remains in identify as you elevate, slowing down or speeding up the animation.
Copy and paste keyframes
You lot can copy keyframes for a property (such as Position) to the same holding in any layer. When you paste keyframes, they reflect the copied start from the current-time indicator.
You tin can re-create keyframes from only 1 layer at a time. When you paste keyframes into another layer, they announced in the respective belongings in the destination layer. The earliest keyframe appears at the current time, and the other keyframes follow in relative gild. The keyframes remain selected after pasting, then you tin can immediately move them in the timeline.
Yous can copy and paste keyframes betwixt more than than i property at a time.
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In the Timeline console, brandish the layer holding containing the keyframes yous want to re-create.
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Select ane or more than keyframes.
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Right-click a selected keyframe, and cull Copy Keyframes.
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In the Timeline panel containing the destination layer, move the current-time indicator to the point in time where you want the keyframes to appear.
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Select the destination layer.
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Open the panel card and choose Paste Keyframes.
Delete keyframes
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In the Timeline panel, select one or more than keyframes and exercise one of the following:
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Right-click (Windows) or Command-click (Mac OS) a selected keyframe, and choose Delete Keyframes from the context card.
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From the panel menu, choose Delete Keyframes.
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Create hand-fatigued animations
You can add together a blank video layer to your document when yous want to create frame-by-frame mitt-drawn animations. Adding a blank video layer above a video layer and so adjusting the opacity of the blank video layer allows you to see the contents of the video layer below. You can then rotoscope the video layer content by painting or cartoon on the blank video layer. Run across also Paint frames in video layers.
If you're animating several independent elements, create separate content on different blank video layers.
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Paint or add together content to the layer.
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(Optional) In the Timeline panel, choose Enable Onion Skins from the panel carte du jour to enable the onion skin mode.
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Motility the current-fourth dimension indicator to the next frame.
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Pigment or add content to the layer in a slightly different position from the content in the previous frame.
You can add a blank video frame, indistinguishable a frame, or delete a frame from the blank video layer by choosing Layer > Video Layers and so choosing the appropriate command.
Equally you lot create more hand-drawn frames, you tin either drag the current time indicator or use the playback controls to preview your blitheness.
Insert, delete, or indistinguishable blank video frames
A bare video frame can be added to or removed from a blank video layer. Yous can also indistinguishable existing (painted) frames in blank video layers.
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In the Timeline console, select the blank video layer and and then movement the current-time indicator to the desired frame.
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Choose Layer > Video Layers and then choose ane of the following:
Insert Blank Frame
Inserts a blank video frame in the selected blank video layer at the current time.
Delete Frame
Deletes the video frame in the selected blank video layer at the electric current time.
Indistinguishable Frame
Adds a copy of the video frame at the electric current time in the selected blank video layer.
Specify onion skin settings
Onion skin fashion displays content drawn on the electric current frame plus content fatigued on the surrounding frames. These additional frames announced at the opacity you specify to distinguish them from the electric current frame. Onion pare mode is useful for drawing frame-by-frame animations because it gives yous reference points for stroke positions and other edits.
Onion peel settings specify how previous and afterward frames announced when onion skins are enabled. (See Timeline panel overview.)
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Open the Timeline panel and choose Onion Skin Settings.
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Specify options for the post-obit:
Onion Skin Count
Specifies how many previous and forward frames are displayed. Enter the Frames Earlier (previous frames) and Frames After (forward frames) values in the text boxes.
Frame Spacing
Specifies the number of frames between the displayed frames. For case, a value of 1 displays consecutive frames, and a value of 2 displays strokes that are two frames apart.
Max Opacity
Sets the per centum of opacity for the frames immediately earlier and after the current time.
Min Opacity
Sets the percentage of opacity for the last frames of the before and after sets of onion‑skin frames.
Blend Mode
Sets the appearance of the areas where the frames overlap.
A. Current frame with ane frame subsequentlyB. Electric current frame with both one frame before and afterC. Electric current frame with ane frame before
Open a multilayer animation
You can open animations that were saved in older versions of Photoshop as multilayer Photoshop (PSD) files. The layers are placed in the Timeline panel in their stacking club, with the lesser layer condign the beginning frame.
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Choose File > Open, and select the Photoshop file to open.
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In the Layers panel, select the layers you want for the animation, and choose Make Frames From Layers from the console menu.
You can edit the animation, utilize the Save For Spider web control to save an blithe GIF, or employ the Render Video command to salvage the animation as a QuickTime movie.
Source: https://helpx.adobe.com/photoshop/using/creating-timeline-animations.html
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